
It’s also nice to see a game like this give bonus damage when your strike connects with your foe’s head. Different weapons feature different attack strengths and speeds, but the general gist of the move set remains consistent and you also have access to a universal set of kick attacks regardless of weapon choice.

Of course, the flip side to this is that bigger, stronger, and slower moves require more commitment and a grain of hope that you won’t be countered. Most moves are slow enough that skilled players will be able to reasonably read their opponent’s attacks and react accordingly. Most attacks and movements will likely feel pretty slow for most fighter veterans, but this is done quite intentionally as the developers obviously chose to put a great deal of focus on fewer, more deliberate actions instead of fast, flashy combos. While the art direction is Shadow Fight 2‘s defining feature, its actual mechanics also deviate a little from the fighting genre norm.

It’s also worth noting that those animations help enhance not just the visual experience, but the gameplay as well.

While a few might lament that the well-done character art featured elsewhere in the game isn’t brought to full, animated life thanks to this direction, this choice ultimately gives the game a strong, refreshing sense of identity. The most standout thing about Shadow Fight 2 is actually its aesthetic which features the two combatants as silhouettes against some mostly good looking and colorful backgrounds that look like they could have been taken from a graphic novel. While some might be put off by its mobile origins, there are actually a few interesting things going on in the game that make it worthy of at least some attention.

Ultimate in the near future, there’s still plenty of time to try out some other digital brawlers while you wait. While the Switch fighting game scene will undoubtedly be dominated by Smash Bros.
